Djiin

Notes: Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against a djinni.

Spell-Like Abilities At will—invisibility (self only); 1/day— create food and water, create wine (as create water, but wine instead), major creation (created vegetable matter is permanent), persistent image (DC 17), wind walk. Once per day, a djinni can assume gaseous form (as the spell) for up to 1 hour. Caster level 20th. The save DCs are Charisma-based.