Planetar

Notes:

Spell-Like Abilities - At will—continual flame, dispel magic, holy smite (DC 20), invisibility (self only), lesser restoration (DC 18),  remove curse (DC 19), remove disease (DC 19), remove fear (DC 17), speak with dead (DC 19); 3/day—blade barrier (DC 22), flame strike (DC 21), power word stun, raise dead, waves of fatigue; 1/day—earthquake (DC 24), greater restoration (DC 23), mass charm monster (DC 24),waves of exhaustion. Caster level 17th. The save DCs are Charisma-based. The following abilities are always active on the planetar’s person, as the spells (caster level 17th): detect evil, detect snares and pits, discern lies (DC 20), see invisibility, and true seeing. They can be dispelled, but the planetar can reactivate them as a free action. Spells - Planetars can cast divine spells as 17th-level clerics. A planetar has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based. Change Shape - A planetar can assume the form of any Small or Medium humanoid.